AI Insights · Timothy · January 2023
Top Down Games on Android in the US: Q4 2022 Performance
Discover the performance trends of the top 5 top-down games on Android in the United States during Q4 2022. Learn about their weekly downloads, revenue, and active user metrics as sourced from Sensor Tower.
The fourth quarter of 2022 saw some interesting trends in the performance of top-down games on the Android platform in the United States. Here’s a detailed look at how the top 5 games in this category performed, based on data from Sensor Tower.
Survivor.io
Published by Habby, Survivor.io saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $545K in the week of December 19. Weekly downloads exhibited a downward trend initially, hitting a low of about 78K in late November, but then rebounded to around 202K by the end of December. Active users also saw a decline from around 789K at the start of the quarter to about 772K by the end.
Piano Star
TINYMAX HONGKONG LIMITED's Piano Star experienced varied revenue, starting from negligible amounts in October and rising to about $685 in the week of December 19. Downloads saw a peak of around 265K in late November before dropping to approximately 137K by the end of December. Active users showed a similar pattern, peaking at around 430K in late November and ending the quarter at about 317K.
Mob Control
VOODOO's Mob Control experienced a steady increase in weekly revenue, reaching around $66K by the end of December. Downloads saw significant growth, starting from about 47K at the beginning of the quarter and peaking at around 206K in early December. Active users also followed an upward trend, rising from approximately 115K in late September to about 412K by the end of December.
2248 - Number Games 2048
Inspired Square FZE's 2248 - Number Games 2048 had relatively stable revenue, fluctuating between $14K and $23K throughout the quarter. Downloads gradually decreased from approximately 158K in late September to around 62K by mid-December, before a slight increase to about 70K at the end of December. Active users saw a downward trend, starting from about 333K in late September and ending the quarter at around 299K.
MARVEL SNAP
Nuverse's MARVEL SNAP had a notable increase in revenue, peaking at around $791K in early December. Downloads initially surged to about 287K in mid-October but later stabilized at around 121K by the end of December. Active users consistently grew, starting from approximately 60 in late September to about 377K by the end of December.
These insights are sourced from Sensor Tower, providing a comprehensive look at the performance of these top-down games. For more detailed analytics and insights, visit Sensor Tower.